We are building a Virtual Reality Location-Based Gaming team that will disrupt retail in the US. If you have some or all these capabilities and think you have "THE RIGHT STUFF" - send your resume to firstname.lastname@example.org
Unity experience. A facility in C# and ability to understand a somewhat complex setup that also includes two DLLs for which code is not provided.
Experience dealing with client-server software. The game talks to our server via REST APIs which send data back and forth in the serialized format. Understanding of code that uses multiple simultaneous asynchronous data requests is a must. Understanding of serialization, JSON and such is a plus here
A reasonable ability to grasp the concepts behind the game user interface design and implementation, specifically related to ease of use and attractiveness. We don’t expect programmers to be artists — we will provide the assets — but we do need them to understand when something looks good and when it does not. This includes things like sloppy positioning, incorrect fonts, incorrect colors that don’t match the mockups, and so on
Solid debugging ability. This is what I look for in all programmers: the ability to diagnose and resolve problems independently. We will, of course, be available to help when needed. What we don’t want (and this has happened in the past) is a programmer who’s flailing around and needs us to do his/her job finding the bug
Good coding form: ability to write “safe” code that’s smart enough to check the integrity of its parameters so it doesn’t crash